Archive for 2013

New issue published (Vol 1, Issue 2) of the Journal of Fandom Studies

September 20, 2013

The Journal of Fandom Studies has now published a second issue, featuring the following articles:

Volume 1 Issue 2
Cover Date: October 2013

Augmenting fan/academic dialogue: New directions in fan research
Authors: Paul Booth

A case of identity: Role playing, social media and BBC Sherlock
Authors: Ann McClellan

‘Drinking the Kool-Aid’ of cult TV: Fans, followers, and fringe religions in Strangers with Candy and Veronica Mars
Authors: David Diffrient

Community clip show: Examining the recursive collaboration between producers and viewers of a postmodern sitcom
Authors: Rekha Sharma

‘I’m not a lawyer but …’: Fan disclaimers and claims against copyright law
Authors: Jenny Roth And Monica Flegel

Continuing The West Wing in 140 characters or less: Improvised simulation on Twitter
Authors: Inger-Lise Kalviknes Bore And Jonathan Hickman

You can view the issue here:

http://www.intellectbooks.co.uk/journals/view-issue,id=2513/

CFP: Special issue of Celebrity Studies journal on Audiences for Celebrity

September 19, 2013

Special issue of Celebrity Studies

Audiences for Celebrity

Edited by Martin Barker, Su Holmes and Sarah Ralph

 

The study of audiences for celebrities and stars has developed spasmodically.  Apart from important early studies by Stacey (1994) and Kuhn (2002), and from a different angle Gamson (1994) Barbas (2001) and Allen and Mendick (2012), and a variety of marketing-derived studies, there has been only a scatter of works concretely addressing how distinct audiences engage with celebrities, and how those engagements become meaningful within their broader lives.  For this Special Issue we hope to gather essays embodying a range of kinds of research in both audience and reception studies traditions.  We invite proposals for papers to appear in a special issue of Celebrity Studies exploring how audiences engage (positively or negatively) with celebrity figures and culture. Proposals may address (but are not limited to) the following topics:

  • Studies of audiences for particular stars/ celebrities (from a range of different media forms, including film, TV, popular music, literature, sport, internet, social media, theatre, opera etc…)
  • Studies of online fan cultures, or users of a particular media form
  • Historical/ archival studies of audience engagements with celebrities/ stars
  • Discussions of methodological issues in the study of celebrity/ star audiences
  • Studies of celebrity/ star controversies or spectacular moments and audience responses

Please submit an extended abstract of 500 words (outlining the topic, methods, audience or reception materials used, and contribution to Celebrity Studies and Audience Studies) to susan.holmes@uea.ac.uk, by Friday 1st November. Please also include a brief biographical note of 4-5 lines.  We plan to complete evaluation of abstracts by the end of November.  Those accepted will be asked to submit completed essays, to a maximum of 8,000 words, by the end of June 2014.

 

New issue of Transformative Works and Cultures, Vol 14, published

September 17, 2013

The new general issue of Transformative Works and Cultures, Vol 14 (2013), is out now.
You can read it here:
http://journal.transformativeworks.org/index.php/twc/issue/view/15

It features the following articles:
Editorial

————-
Spreadable fandom
TWC Editor

Theory
——–
Metaphors we read by: People, process, and fan fiction
Juli J. Parrish

Sub*culture: Exploring the dynamics of a networked public
Simon Lindgren

Praxis
——–
A Japanese media pilgrimage to a Tasmanian bakery
Craig Norris

Trans-cult-ural fandom: Desire, technology and the transformation of fan
subjectivities in the Japanese female fandom of Hong Kong stars
Lori Hitchcock Morimoto

Fannish discourse communities and the construction of gender in “The
X-Files”
Emily Regan Wills

Capital, dialogue, and community engagement: “My Little Pony—Friendship Is
Magic” understood as an alternate reality game
Kevin Veale

Symposium
——–
So bad it’s good: The “kuso” aesthetic in “Troll 2”
Whitney Phillips

Translation, interpretation, fan fiction: A continuum of meaning production
Shannon K. Farley

Fan/dom: People, practices, and networks
Katherine E. Morrissey

Fandom, public, commons
Mel Stanfill

Review
——–
“Spreadable media: Creating value and meaning in a networked culture,” by Henry Jenkins, Sam Ford, and Joshua Green
Melissa A. Click

“Reclaiming fair use,” by Patricia Aufderheide and Peter Jaszi
Josh Johnson

“Genre, reception, and adaptation in the ‘Twilight’ series,” edited by Anne Morey
Amanda Georgeanne Retartha

 

 

CFP: Engaging the Woman Fantastic in Contemporary American Media Culture, edited collection

September 6, 2013

Engaging the Woman Fantastic in Contemporary American Media Culture

Full name / name of organization:

Elyce Rae Helford (senior editor), Mick Howard, Sarah Gray-Panesi, Shiloh Carroll / Middle Tennessee State University

Contact email:

ewfcollection@gmail.com

The past thirty years have offered a growing and changing body of scholarship on images of fantastic women in American popular culture.  Collections from Marleen Barr’s Future Females (1981) and Future Females: The Next Generation (2000) to Elyce Rae Helford’s Fantasy Girls: Gender and the New Universe of Science Fiction and Fantasy Television (2000) and Sherrie Inness’s Action Chicks: New Images of Tough Women in Popular Culture (2004) have offered multifaceted commentary on ways in which contemporary media culture posits and positions “empowered” women in speculative fictions.  Engaging the Woman Fantastic in Contemporary Media Culture takes part in this tradition and brings it to the present day with emphasis on texts from the 1990s to the present and media from young adult fiction to social networks.  In particular, this edited scholarly collection, to be published in 2014 by Cambridge Scholars Press, engages with female protagonists, antagonists, and characters that challenge such simple binaries in popular literature, television, comics, videogames, and other new media.  As a whole, the volume will examine how images of fantastic women address prevailing ideas of gender, race, sexuality, class, nation, and other facets of identity in contemporary American culture.

We welcome proposals on all aspects of the “Woman Fantastic” within an imaginative fictional context and originating or retaining special media resonance from the mid-1990s to the present. Submissions should be grounded in a particular critical or theoretical perspective and center on a single text and/or character. We especially seek manuscripts within the following categories:

  • Media: social networks and internet culture (e.g. Tumblr’s Eschergirls, Twitter’s Feminist Hulk, webcomics)
  • Approaches: postcolonial, queer, disability, fandom
  • Focus: images of women of color and/or queer women in any medium other than film

Note: We do not seek submissions on film, non-American texts, or DC comics.  Also, because we are most interested in publishing studies of texts that have not been written about extensively elsewhere (e.g. the Harry Potter novels), be sure to offer a unique focus or new angle if you write on academically popular texts.

To submit, send a two-page proposal with working bibliography and brief vita (as a single .doc or .rtf attachment) to ewfcollection@gmail.com by November 1, 2013.  Complete, polished manuscripts are due by January 30, 2014.  Queries are welcome.  Acceptance will be handled on a rolling basis.

EWFflyerCFP

CFP: Playing Harry Potter, edited collection

September 6, 2013

Call for contributors to Playing Harry Potter:

J.K. Rowling’s Harry Potter series has served as the inspiration for numerous performative acts created by and for fans of the books. While the Warner Bros. films and Universal theme parks were produced to capitalize on the books’ commercial success, HP fans have responded to the narrative in a grassroots, often non-commercial fashion—initiating performances that contribute to the ever-growing collection of Potter fan-generated content, or “fanon.” As the makers of A Very Potter Musical declare, these performances are “solely for the personal, non-commercial enjoyment of ourselves and other Harry Potter fans.” Nonetheless, they have successfully reached mass audiences and galvanized a fan base comprised largely of amateurs and persons who might otherwise be uninvolved in the arts. Moreover, fan-based performance extends beyond the production of original plays such as AVPM and Potted Potter to include a wide range of artistic representations from puppetry to Role-Play and Cosplay. This anthology of collected essays is the first to offer an examination of both the motivations and effects of Potter fan-performance and a critical analysis of the relationship these performances have to “official” or “sanctioned” Potter representations such as the Warner Bros. films, Pottermore, and the Universal theme park. Of particular interest is the investigation of the meaning (both in terms of definition and significance) of “performance” in the HP context and its wider cultural implications.

Editors seek chapter contributors for this book proposal. Topics may include but are not restricted to: Cosplay/Role-Play/Life-Play, performativity in internet forums, the Muggle Quidditch sports movement, gender bending, slash fiction, racial representation/cross racial-performance, trans-nationalism, radio plays, and shows like Potted Potter and A Very Potter Musical.

Submissions for consideration should include a 250 word abstract of the chapter and a CV. Send both to Lisa Brenner at PlayingHarryPotter@gmail.com. Deadline October 4, 2013.

CFP: Fandom Generated Content session, V Congreso Internacional Latina de Comuncación Social, 4th December 2013, Tenerife, Spain

September 6, 2013

CFP: 

The call for papers for the “V Congreso Internacional Latina de Comuncación Social” is now open. We would like to invite you to send your proposals for the session on Fandom Generated Content that will take place the 4th of December in Tenerife (Spain).
In the contemporary media landscape, the figure of the fan as a new communicative agent is becoming more prominent. In an age marked by the web 2.0, the hybridization of forms and contents, and the technological convergence, the fan is an active player who participates, creates and collaborates in the construction of any type of media content.
Through a multidisciplinary approach to Fandom Studies, this session aims to explore the discursive production of this collective of people from different perspectives of Communication Studies as a framework. We would like to answer questions such as: What is the role of fans in the commercial communication of brands? In which ways can the fandom of a particular fictional work contribute to the expansion of the original text? What types of works and sources are used by fans in order to construct their own messages?

We would like to receive contributions on these and any other topics related to contents generated by fans. The deadline for the submission of abstracts is the 31st October, 2013. If you are interested, please send a 300-word abstract with your name and university affiliation to jlozano@uloyola.es.
For more information, please visit the website of the congress:  http://www.revistalatinacs.org/13SLCS/2013_convocatoria_5_congreso.html#512

CFP: German Fan Studies Anthology

August 26, 2013

Dear all,

Please see below for a call for papers for a German language fan studies anthology.

Call for Chapters Konsumieren, partizipieren, kreieren:

Beiträge zur Fanforschung im deutschsprachigen Raum

Obwohl bereits in den 1920er Jahren Sherlock-Holmes-Gesellschaften gegründet oder in den 1930er Jahren Science-Fiction-Fanmagazine aufgelegt und vertrieben wurden, nahm die Erfolgsgeschichte der so genannten Media Fandoms erst mit dem Erfolg von Fernseh- serien wie Star Trek und dem Aufkommen des Blockbusterkinos in den späten 1970er Jahren ihren Anfang. Die Genese von Fandoms stellt einen Paradigmenwechsel bezüglich der Auffassung von und der Auseinandersetzung mit dem Rezipienten dar – vom machtlo- sen Konsumenten hin zum aktivierten Partizipierenden. Zwar nicht selten als Freaks und Nerds stigmatisiert, fungieren Fans doch als sichtbarste und mächtigste Rezipientengrup- pe, deren rückwirkender Einfluss auf die Produktion von Medien, Inhalten und Waren gar nicht hoch genug eingeschätzt werden kann.

Aus der Masse der Fans heraus werden immer wieder Medieninhalte kritisch hinterfragt und herausgefordert. Daher können Fandoms die Funktion erfüllen, fundamentale The- men unserer Gesellschaft zu adressieren – durch Fandoms können Fragen nach der Stabi- lität gegenwärtiger Vorstellungen von Identität, Geschlecht oder Sexualität gestellt wer- den; Fandoms können eine Plattform bieten, um kulturelle, historische und politische Er- eignisse wie etwa ein wachsendes Sicherheitsbedürfnis bei gleichzeitiger Panik vor Über- wachung zu debattieren; Fandom kann auf stereotype Darstellungen von Minderheiten in den Medien hinweisen und diese demontieren. Dabei nehmen Fans aktiv am Prozess der Medienproduktion teil, indem sie kreativ eigene Inhalte wie Fanarts, Fanfiction, Videos, Musik oder Spiele generieren und publizieren. Dem Internet kommt in diesem Kontext eine Schlüsselfunktion zu, denn es verbessert die Möglichkeiten der Partizipation, des Austauschs und vereinfacht den Zugang zu Informationen, eröffnet neuen Publika Zugang und offeriert neue gestalterische Ausdrucksmöglichkeiten in der Erschaffung von Fanpro- duktionen. Das Internet leistet somit einen essentiellen Beitrag in der generellen Demo- kratisierung von Medien. Dieser Prozess ist längst nicht abgeschlossen.

Da sich die wissenschaftliche Auseinandersetzung mit Fandom beinah ausschließlich auf den anglo-amerikanischen Raum beschränkt und zeitgleich aufgrund der diffusen Grenzen im Internet eine Ignoranz gegenüber nationalen Spezifika von Fandoms seitens der Fan- forschung auszumachen ist, intendiert dieser Band, einen wesentlichen Baustein zu lie- fern, eben diese eklatanten Mängel zu beheben. Konsumieren, partizipieren, kreieren: Beiträge zur Fanforschung im deutschsprachigen Raum möchte WissenschaftlerInnen zusammenbringen, um über Fandom zu diskutieren und zu reflektieren, wobei nationale Besonderheiten im Fokus der Überlegungen stehen sollen. Da die Fanforschung ein Grenzbereich vieler Forschungsfelder ist, sind für diesen Sammelband Beiträge aus unter- schiedlichen Disziplinen wie Medienwissenschaft, Publizistik, Literaturwissenschaft, Filmwissenschaft, Theaterwissenschaft, Game Studies, Musikwissenschaft, Kunstgeschich- te, Pädagogik, Soziologie, Philosophie und Geschlechterforschung ausdrücklich erwünscht.

Beiträge, die über eine klare Methodik oder Verortung innerhalb des wissenschaftlichen Diskurses verfügen sollten, können – müssen aber nicht – nachfolgenden Themengebieten entstammen:

  • –  Generelle Überlegungen zur Funktion von Fandom in der deutschsprachigen und internationalen Medienlandschaft (z.B. Fandom als Familie, Fandom und Ge- schlecht, Fandom und nationale Identität, Fandom und Konsum, Fandom und Pro- duktionsbedingungen)
  • –  Deutschsprachige Fandoms = deutsche Fandoms? (z.B. Auseinandersetzung mit Fandom in Österreich und der Schweiz)
  • –  Reflektion der Berichterstattung über Fans in deutschsprachigen Medien
  • –  Nationale Fandoms (z.B. deutsche Fußballspieler, Automobilhersteller, Tokio Ho-

    tel, Tatort, Stromberg)

  • –  Cosplay und Conventions im deutschsprachigen Raum
  • –  Spezifisch nationale Organisationsformen (z.B. Trek-Dinner, Stammtische)
  • –  Game Fandoms (Analyse nationaler Spezifika in Game Fandoms wie z.B. LARP, Pen & Paper Rollenspielen, LAN-Parties oder Sammelkartenspielen)
  • –  Fanfiction (z.B. Analyse nationaler Eigenheiten innerhalb internationaler Fandoms, Plattformen oder Texte als Fallstudien im internationalen Vergleich, Rolle von Übersetzungen und Scanlations)
  • –  Fanart (z.B. Analyse bestimmter Techniken, Ästhetiken und Distributionswege im internationalen Vergleich)
  • –  Vidding (z.B. Diskussion deutschsprachiger Fanvideos wie Lord of the Weed, Sinn- los im Weltraum, Harry Potter und der geheime Pornokeller oder Vidding-Projekte mit regionalen Dialekten)
  • –  Musik (z.B. deutsche Musikfandoms und Subkulturen, deutsches Filking, Fandom und Volksmusiktradition)

Die Artikel sollten eine Länge von 4.000 bis 5.000 Worten (ohne Quellenverzeichnis) nicht überschreiten. Als Format sind für alle Texte die MLA-Style-Guidelines verbindlich. Aus Gründen der wissenschaftlichen Qualitätssicherung werden alle Einreichungen einem Double-Blind-Review-Verfahren unterzogen.

Einreichungen als Emailanhang im MS Word-Format zusammen mit einer Kurzbiografie bitte bis spätestens 1. Dezember 2013 an fandom@medienkreativitaet.de

 

Fan Studies Network 2013 Symposium – registration now open

August 23, 2013

The deadline for submissions to the Fan Studies Network Symposium is fast approaching. We invite abstracts by *FRIDAY 23rd AUGUST* for both individual 20 minute papers and expressions of interest for those wishing to participate in ‘speed geeking’ sessions. Proposals may address any aspect of fandom or fan studies. More information is available here: http://www.uea.ac.uk/politics-international-media/events/fan-studies-network-symposium

Registration for the event is also now open via our Eventbrite site: http://fanstudiesnetwork-es2.eventbrite.co.uk/

We are pleased to offer the low prices of £16.75 for students/unwaged and £37.75 for waged delegates.

For enquires/abstracts please contact fsnconference@gmail.com

CFP: Foundation: The International Review of Science Fiction, special issue on Science Fiction and Videogames

August 18, 2013

CFP: Foundation: The International Review of Science Fiction, special issue on Science Fiction and Videogames

For over half a century—from the spaceship duels of Spacewar! and the
attacking waves of the Space Invaders, through to the explorations of
the Metroid series and the complex environments of the Bioshock
games—electronic gaming has made extensive use of science fictional
themes and settings. Likewise, science fiction, in books like Ender’s
Game, films like The Last Starfighter, and TV shows like Defiance, has
often explored tropes of videogaming within its created worlds. Both
regularly, even obsessively, address questions of identity,
embodiment, and representation, as well as the constructions and
constraints of culture; both are also constituted in the complex and
often fraught relations between fan groups and society.

Foundation (http://www.sf-foundation.org) seeks papers for a special issue on science fiction and
electronic gaming that will delineate and explore zones of concern
shared by these two rapidly developing bodies of criticism and theory.
What might their intersections reveal about the gaps, conflicts, and
kinships of our present cultural moment? How does the history of
science fiction criticism speak to game studies, and vice versa? How
might the modes of play we develop in electronic realms translate to
our methods of critical reading or viewing? What SF works, canonical
or otherwise, might be read differently when seen as anticipating or
responding to digital gaming?

All topics and methodologies are welcome, potentially including (but
not limited to) genre theory, fandom, constructions and
representations of cultural identities, physical and intellectual
disability, platform studies and media archaeology, software and
critical code studies, print culture, and readings of individual
titles or series.

Send submissions of up to 8,000 words (including endnotes) by 15 April
2014 to journaleditor@sf-foundation.org, attaching the file as
electronic text in either .rtf or .doc format. For questions about
formatting, see the Foundation style guide at sf-foundation.org;
direct all other inquiries to Andrew Ferguson at af3pj@virginia.edu.

CFP: Popular Culture Association conference, Chicago, 16-19 April 2014

August 12, 2013

POPULAR CULTURE ASSOCIATION/FAN CULTURE CFP

National conference, Chicago, 16-19 April 2014

http://pcaaca.org

Proposals for both panels and individual papers are now being accepted for all aspects of Fan Culture and Theory, including, but not limited to, the following areas:

•Fan Fiction

•Fan/Creator interaction

•Race, Gender and Sexuality in Fandom

•Music Fandom

•Reality Television Fandom

•The Internet and Fandom

•Fan Communities

•Fan Media Production – icons, fanvids,  fan art and filk.

•Fans as Critics

•Fan videos

•Fan crafts

•Fan pilgrimages

•Sports Fandom

•Cosplay

Please submit abstracts of 100-250 words with relevant audio/visual requests online.  Click here (http://pcaaca.org/national-conference-2/instructions-for-the-submission-database/) for instructions for doing so.

All Proposals & Abstracts Must Be Submitted Through The PCA Database. 
Please submit a proposal to only one area at a time.

Exceptions and rules

Panel proposals should include one abstract of 200 words describing the panel,
accompanied by the abstracts (250 words) of the individual papers that comprise the panel.  Graduate students are encouraged to submit proposals.

Please send all inquires to:

Katherine Larsen
The George Washington University
Ames Hall 223
2100 Foxhall Road NW
Washington D.C. 20007
(202) 242 5090
klarsen@gwu.edu

 


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