Archive for the ‘CFP’ Category

CFP: Pikachu’s Transmedia Adventures: The Continuing Adaptability of the Pokemon Franchise

June 8, 2021

In 2021, the Pokemon franchise celebrates the 25th anniversary of its debut in Japan and the fifth anniversary of its popular worldwide AR cellphone game Pokemon Go. In fact, Pokemon is arguably experiencing something of a resurgence and renaissance within the current cultural moment. When a pop-up Pokemon Centre store was opened in London in 2018 to mark the release of Sword and Shield, queues for entering the retail space frequently had to be closed due to demand whilst product lines regularly sold out on a daily basis. In 2019, when the long-running cartoon’s main character Ash Ketchum finally won a Pokemon tournament, major news sites humorously deemed this victory a newsworthy event (Bissett 2019). More recently, a revival in Pokemon card collecting has left retail shelves bare and scalpers running rampant whilst mint-condition ‘graded’ cards have sold for hundreds of thousands of dollars at auction (Koebler 2021). Meanwhile, the games themselves continue to be adapted to Nintendo’s console platforms, with the Nintendo Switch releasing both remakes of previously popular titles (Pokemon Let’s Go! Pikachu and Let’s Go! Eevee, Pokemon Snap) as well as new titles exploring hitherto unknown regions (Pokemon Sword and Shield). Much more than a franchise intended to commercially target and exploit children, the Pokemon franchise represents an enduringly popular intellectual property that continues to attract interest across generations. 

Despite this, in-depth and continuous academic study of this hugely popular intellectual property has been infrequent at best. In fact, the last time that a dedicated collection of essays exploring the franchise in a holistic manner was published was in 2004, with many of the contributors positioning the property as a ‘fad’ whose cycle of popularity was apparently at its end (see Tobin 2004; N.B. the augmented reality game Pokemon Go (Niantic 2016- ) has bucked this trend by generating considerable academic attention – see Kulak, Purzycki, Henthorn and Vie 2019; Saker and Evans 2021). Where Pokemon has attracted infrequent academic discussion, this has occurred in the context of assessing how wider cultural flows from Japan to the West have impacted on children’s media (Allison 2006; O’Melia 2020). What is absent, then, is a volume that takes the Pokemon franchise on its own terms and which situates the property within a much-changed media environment. Thus, a study is needed which considers Pokemon in terms of multiple contemporary debates within media and cultural studies. These include – but are no way limited to – cultural, technological, and media convergence (Jenkins 2006), discourses of transmediality and media mix (Steinberg 2012; Williams 2020), paratextuality (Gray 2010), licensing and/or (transgenerational) media industries studies (Santo 2015; Johnson 2019), material culture (Geraghty 2014; Bainbridge 2017) and fan cultures (Scott 2019; Stanfill 2019). Whether approached as a transmedia franchise, corporate intellectual property, system offering ludic possibilities, fan community, or otherwise, academic scholarship should better consider how the Pokemon franchise has engaged with, adapted to, and challenged the contours of the ever-evolving transmedia environment.

This call for papers seeks abstracts of 300-500 words for chapters of approx. 6000 words that explore topics including (but not are limited to):

  • The Industrial development of The Pokemon Company and its corporate relations with Nintendo and other licensed partners.
  • Pokemon and the historical development of media industries studies.
  • The evolution of Pokemon: The Card Game and its relationship to industrial contexts.
  • The evolution of the Pokemon computer games (e.g. games studies perspectives; remediation relating to Let’s Go!, Snap, etc.)
  • Pokemon and/as character licensing.
  • Pokemon and transmedia storytelling and/as transmedia text.
  • Pokemon, transmedia tourismand the Experience Economy (e.g. the Pokemon Cafe; the annual Pikachu Parade).
  • Pokemon Go and developments in augmented reality experiences and/or the gamification of space.
  • Detective Pikachu and Pokemon’s other cinematic adaptations.
  • Pokemon’s historical developments as anime.
  • Pokemon’s historical developmentsas manga
  • Pokemon and/as fan fashion (e.g. high-fashion licensees, jewelry, make-up).
  • Pokemon and/as paratextual theory.
  • Interventions concerning Pokemon and identity politics (e.g. feminism, critical race theory, queer theory).
  • Pokemon and/as the global expansion of kawaii/cute culture.
  • Thematic analyses of the Pokemon franchise (e.g. its ties with environmentalism).
  • Pokemon’s links to Japanese ‘soft power’.
  • Fan practices and transformative works related to the Pokemon franchise across multiple forms and platforms.
  • Pokemon and/as children’s culture.

We are especially interested in soliciting chapters featuring non-Western perspectives as well as ones engaging with historically marginalised or underrepresented groups. 

We hope to include work from both established and emerging scholars; junior scholars & graduate students are encouraged to apply.

Please email abstracts of 300-500 words with an accompanying Author Bio of approx. 150 words to Ross Garner (GarnerRP1@Cardiff.ac.uk) and EJ Nielsen (ejnielsen.ephemera@gmail.com) by 27 August, 2021.

CFP: Participatory Culture Wars: Controversy, Conflict and Complicity in Fandom 

May 7, 2021

***Call for papers and contributions for an edited collection*** 

Participatory Culture Wars: Controversy, Conflict and Complicity in Fandom 

Edited by Dr Simone Driessen, Bethan Jones, Dr Benjamin Litherland. 

It has become increasingly clear that fandoms and participatory culture are sites of controversy, conflict and even complicity, complicating earlier assessments that sought to celebrate creativity, collegiality, and community. As we continue to make sense of the consequences of web 2.0, the study of fans – the affective bonds, identities, and productive cultures of a highly mediated and networked society – is vital in understanding our current moment, whether expressed in debates about “cancel culture” or ongoing “culture wars”. Fans have had to rethink and reassess their relationships to fan objects, consider their role in reproducing global systems of inequality, and reflect on the meaning of participation in an era that is marked by both moral ambivalence and political earnestness.  

Implicitly and explicitly, fannish practices are involved in a variety of key social, political, and cultural issues across the globe. They can be seen in politics, ranging from QAnon’s role in the storming of the US Capitol building, conspiracy theories relating to the covid pandemic, and the continued expansion of the global reactionary and populist right, from Britain to India to Brazil. They can be seen in new cultural terrains produced by networked movements like #MeToo, Black Lives Matter, #OscarsSoWhite, and the accompanying activism and responses as fans come to terms with the crimes, misdemeanors, and disagreements of former faves, like Xiao Zhan, Joss Whedon, or JK Rowling. They are expressed in the strategies and tactics of inter- and intra-fandom conflicts, whether Meghan Markle and the Royal Family or some Chinese fan responses to BTS talking about the Korean war. And, pressingly, fan tourism, collector culture, and the energy use of digital culture all contribute to the ongoing climate crisis.  

Scholars of participatory culture can play a key role in assessing many and more of these issues, but they will also have significant and ongoing impact on the way we conceptualize fans, fandoms, and participatory culture. This work builds on developing themes in the field. Ongoing scholarship about racism, sexism, and homophobia in prominent fan spaces is vital (Massanari, 2017; Pande, 2020; Scott, 2019), and Jonathan Gray’s conception of anti-fandom (2003; 2005; 2007) is an important moment in indicating the darker underbelly of fan cultures. Yet scholarship on QAnon and Trump fandom (Reinhardt, forthcoming; Miller, 2020), cancel and commenting culture (Clark, 2020; Ng, 2020; Barnes, 2018), reactionary fandom (Stanfill, 2020), ethical consumption (Wood, Litherland & Reed, 2020; Tyler, 2021) and serial killer fandom (Nacos, 2015; Rico, 2015) pose important questions which cannot be answered simply by reference to anti- or toxic fandom.  

This collection brings together some of these authors and perspectives while developing and extending these debates. We are keen to broaden the scope of the issue so that studies of fans of film and television are included alongside studies of music, literary, theatre, sports and politics. And we are especially eager to include case studies beyond the anglophone and global north. We are also interested in the practices of organizations in fan-adjacent areas such as marketing, production, branding and influencer culture. We welcome traditional essays and research papers and non-traditional formats, such as roundtables, interviews, and think-pieces, from people inside and outside of the academy. Topics might include but are not limited to: 

·        Conspiracy theories and/as fandom. 

·        ‘Culture wars’, intra- and inter-fan conflicts, and other broader disagreements or discontent about the meaning and values of popular cultural texts.  

·        The consequences of anti-fandom and toxic fandom. 

·        Expressions and practices of ethical consumption, whether via “cancel culture”, commodity activism or similar. 

·        The moral economies of fandom, and their consequences for the media and cultural industries. 

·        The ethical implications of participation, whether through fan activism, dark fandom or other. 

·        The environmental impact of fandom, from NFTs to fan tourism. 

 
Please send an abstract of 300 words, along with a short author biography of 150 words to participatoryculturewars@gmail.com by 31 July 2021. Please also address any queries to this email address. 

CFP:  Nightmare Before Christmas (Key Films/Filmmakers in Animation series, Bloomsbury) 

January 28, 2021

This edited collection will consider Nightmare Before Christmas as a milestone in animation and film history as well as a key cultural object with lasting impact. The book will be inserted in Bloomsbury’s Key Film/Filmmakers in Animation series. 

In the thirty years since its release, Nightmare Before Christmas has drawn repeated academic attention. Many of these contributions have seen the film as an entry point to larger arguments about Tim Burton’s work, whether in terms of its animation (Cuthill 2017), representations of gender (Mitchell 2017), and use of fairy tales (Burger 2017). Less often, Nightmare Before Christmas has been considered in relation to other frameworks, such as its presence beyond the film industry, in theme parks (Williams 2020a, 2020b), and the way it negotiated changing cultural expectations of children’s media and horror (Antunes 2020). Though this literature has shed light on several aspects of the film’s significance, there is to date no sustained scholarly inquiry that brings these insights together and examines the historical and cultural significance specifically of Nightmare Before Christmas. This edited collection seeks to address this gap, considering the different layers of meanings and history of Nightmare Before Christmas from pre-production to the present day.  

Nightmare Before Christmas was released quietly in 1993 under Disney’s Touchstone banner and sold primarily on the art-house appeal of its animation technique, amid fears that a close association with child audiences would harm Disney’s reputation. But the film was an immediate success and has since been reclaimed by Disney as one of its most beloved family titles. Growing into a cult phenomenon, Nightmare Before Christmas still cultivates a dedicated fandom across the globe today with an array of merchandise, tie-in products, and other media. 

Nightmare Before Christmas marks an important moment of technological development in stop-motion animation, and the technique has continued to have a key presence in the industry, particularly associated with horror- and gothic-inspired narratives (Selick’s Coraline and ParaNoman, or Burton’s Corpse Bride and Frankenweenie), where it blurs questions of suitability for child audiences and continues to fuel debates about the art of animated films and its target audiences. Indeed, the specific combination of stop-motion and children’s horror in Nightmare Before Christmas is key to how the film has negotiated genre, suitability, and other cultural categories in its original and retrospective reception, questions which often become tangled with ideas of nostalgia. 

More recently, Nightmare Before Christmas continues to serve as a point of reference for negotiations of genre and of the boundaries between mainstream and niche cultures, both on screen and in spaces of fandom. Its many afterlives expand well beyond the film industry, occupying manga and comic books , board games, and other paraphernalia, as well as physical rooted localities through events such as the live-staged musical, theme parks, and in exhibits (Hicks 2013), as well as through the fan practices that the film has inspired, such as fan fashion (Cuthill 2017) and makeup, cosplay, textual production, and transcultural fandom. 

How can we best understand Nightmare Before Christmas and its significance in the history of film and animation? What is Nightmare Before Christmas’ legacy thirty years on, and how does it continue to challenge and delight audiences, scholars, and industry today?  

This book aims to collect diverse and original insights into the meanings and impacts of Nightmare Before Christmas from a range of disciplinary perspectives and methods. Some suggested topics include: 

  • Nightmare Before Christmas in animation and film history; 
  • animation and genre (musicals/fairy tales/horror/family/etc); 
  • narrative structure in Nightmare Before Christmas and the audience; 
  • stop-motion as animation technique and cultural object; 
  • animation and branding practices; 
  • Nightmare Before Christmas as seasonal media (Christmas/Halloween); 
  • suitability, animation, and young audiences; 
  • children’s horror animation before and after Nightmare Before Christmas;
  • animation and nostalgia; 
  • animation, technology, and art; 
  • the music of Nightmare Before Christmas (songs, covers, re-releases, etc.); 
  • the politics of representation in Nightmare Before Christmas
  • childhood in Nightmare Before Christmas and its associated texts and practices; 
  • authorship and associated debates (Burton/Selick/Elfman/Disney), including the links between Nightmare Before Christmas and other works; 
  • franchises and franchising relationships; 
  • live and experiential events linked to the film (live musicals, theme park attractions, the Beetle House restaurants in New York and Los Angeles, Tim Burton exhibitions, etc.); 
  • transmedia and merchandise (Funko figures, action figures, board games, clothing and make-up, cookbooks, etc.); 
  • transnational critical and audience/fan reception; 
  • fandom, subcultures (Goth/emo), and fan practices, including transformative works (fan animation, fanfiction, fan videos,…); 
  • cosplay and the body in Nightmare Before Christmas fandom. 

JQuestions and informal discussion can be directed at any of the three co-editors: Filipa Antunes (a.antunes@uea.ac.uk), Brittany Eldridge (brittany.eldridge.18@ucl.ac.uk), and Rebecca Williams (rebecca.williams@southwales.ac.uk). Formal proposals (under 300 words) and short bio should be emailed to Rebecca Williams by 3 May 2021. 

UPDATED CFP: FSN Australasia Conference 2019

June 10, 2019

NEW keynote added: Dr Suzanne Scott, author of Fake Geek Girls: Fandom, Gender, and the Convergence Culture Industry (2019)

For the 2019 FSN Australasia Conference, we turn to a focus on the impact of technological, cultural, and media change on shifting fan practices, and vice versa: the impact of fan practices on technological, cultural, and media change. The Conference aims to showcase diverse approaches to a wide range of fan communities and practices across four core areas: screen and digital cultures (such as film, television, videogames, online and other digital media); public leisure cultures (such as sport, theme parks, festivals and conventions, popular culture stores, and concerts); audio cultures (such as podcasts, radio, and music); and material cultures (such as comic books, toys, books, and board games).

In focusing on technological and industrial change, the conference aims to address pressing questions relevant to a wide range of disciplines, such as: how does the dominance of streaming services in the contemporary entertainment media landscape influence the formation of fandoms and fan practices? What role do digital platforms – from social media to taste curation websites like LetterBoxd – play in the mainstreaming of fandom? Do hacker and maker cultures, such as those that surround videogames, necessitate new theorisations of fan cultures? How do interactions in public spaces between fandoms from different cultural spheres affect or reshape fan practices and identities (for instance, in the case of Melbourne’s “Marvel Stadium” sporting arena, which connects sporting and comic book/superhero fan cultures)?

We invite abstracts of no more than 300 words (with 150 word bio) to be submitted by 15th July 2019 for presentations that address any aspect of fandom or fan studies. We also welcome collated submissions for pre-constituted panels of three to four presenters. We encourage new members in all stages of their career to the network, and welcome proposals for presentations on, but not limited to, the following topics:

Screen and Digital Cultures
Topics may include:
• Online and digital vernacular creativity
• Streaming services
• Curatorial culture
• Vernacular criticism
• Fan practices around and using specific media technologies
• Hacker, homebrew, and maker cultures
• Digital heritage

Public Leisure Cultures
Topics may include:
• Sporting team fandoms and fan practices
• Festivals and conventions
• The role of restaurants/cafes in fan cultures
• The public mainstreaming of fan or geek cultures
• Theme park fandoms and fan practices
• Film music and other fan-oriented concerts
• Comic book/popular culture stores and groups
• The GLAM sector (galleries, libraries, archives and museums)

Audio Cultures
Topics may include:
• Podcast fandom and fan podcasts
• Music fan practices and fandoms
• Music streaming and curatorial culture
• Radio fandom and fan practices

Material Cultures
Topics may include:
• Comic book fandoms and fan practices
• Archival and other materially-based fan practices
• Toys for fans
• Collecting and collections
• Book fandoms and fan practices
• Board game fandoms and fan practices
• Fandom and clothing

Across all of these areas, papers are welcome that approach issues such as audience research and fan studies methodologies; accessibility of fan cultures and fan studies; anti-fandom and toxic practices; fan labour; transcultural and transnational fandom; fan/industry relationships (subversions, interactions, appropriations); inter-generational fandoms and fan practices; the ethics of studying participatory culture and fandom; transgressive fan practices and fandoms (ie alt-right and serial killer fan cultures); shipping, slash fiction, and other queer fan practices; and the intersections between media/industry change and shifting fan practices.

The conference will feature a number of innovative keynote speakers who have driven fan studies in new directions across a range of different disciplines. These include the following keynote speakers, with further speakers and industry events to be announced:

Dr Bertha Chin
Lecturer of Social Media and Communication
Swinburne University of Technology, Sarawak, Malaysia
Editor: Crowdfunding the Future: Media Industries, Ethics, and Digital Society (with Lucy Bennett & Bethan Jones, 2015)
Editor: Crowdfunding Issue of New Media and Society (with Bennett and Jones, 2015)
Editor: Transcultural Issue of Participations: Journal of Audience and Reception Studies (with Lori Morimoto, 2015).

Dr Suzanne Scott
Assistant Professor, Department of Radio-Television-Film
The University of Texas at Austin
Author: Fake Geek Girls: Fandom, Gender, and the Convergence Culture Industry (2019)
Editor: The Routledge Companion to Media Fandom (with Melissa A. Click, 2018)
Editor: In Focus: Gender Identity and Representation in the Superhero Genre Issue of Cinema Journal (with Ellen Kirkpatrick, 2015).

Professor Melanie Swalwell
Professor of Digital Media Heritage
Swinburne University of Technology, Melbourne, Australia
Editor: Fans and Videogames: Histories, Fandoms, Archives (with Angela Ndalianis and Helen Stuckey, 2017)
Editor: Born Digital Cultural Heritage Issue of Refractory: A Journal of Entertainment Media (with Angela Ndalianis, 2016)
Lead Investigator of the digital heritage project “Play it Again: Creating a Playable History of Australasian Digital Games” in collaboration with the Australian Centre of the Moving Image.

Dr Benjamin Woo
Assistant Professor, School of Journalism and Communication
Carleton University, Ottawa, Canada
Author: Getting a Life: The Social Worlds of Geek Culture (2018)
Author: The Greatest Comic Book of All Time: Symbolic Capital and the Field of American Comic Books (with Bart Beaty, 2016)
Editor: Scene Thinking: Cultural Studies from the Scenes Perspective (with Stuart Poyntz and Jamie Rennie, 2016).

Please send a 300 word abstract and a 150 word bio by the 15th of July as a word doc attachment to the conference organising committee: jbalanzategui@swin.edu.au. Use the Subject Line: “Abstract Submission FSNA2019” and the following the file name convention: Surname_ProposalTitle

Conference Steering Committee:
Dr Jessica Balanzategui (jbalanzategui@swin.edu.au)
Dr Liam Burke
Taylor Hardwick
Dr Naja Later
Tara Lomax
Andy Lynch
Professor Angela Ndalianis

CFP: Superheroes Beyond conference, Melbourne, Australia, 6-8 December 2018

March 19, 2018

CALL FOR PAPERS

Superheroes Beyond conference

Venue: Australian Centre for the Moving Image (ACMI) – Melbourne, Australia

Date: 6-8 December, 2018*

A Conference Welcome Event will be held on the evening of December 5th

Proposal Deadline: 29 June, 2018

*please note that the dates have changed slightly from an earlier version of this CFP

Superheroes are transmedia, transcultural, and transhistorical icons, and yet discussion of these caped crusaders often fixate on familiar examples. This conference will join wider scholarly interest in going beyond out-dated definitions of superheroes. We invite papers that unmask international examples, examine superheroes beyond the comic book page, identify historical antecedents, consider real world examples of superheroism, and explore heroes whose secret identities are not cisgender men. From big screen heroes to lesser-known comic book vigilantes and real-life costumed heroes, the conference will include papers that consider superheroes across all eras and media platforms

Keynote Speaker: Comics artist, writer, and “herstorian” Trina Robbins

We are inviting submissions for individual research papers of 20 minutes as well as pre-formed panels. Proposal topics might include, but are not limited to, the following areas:

Superheroes Beyond… Comics

Superheroes are often considered comics’ defining content, as traditionally the four-colour medium was the only format capable of fully capturing the superhero spectacle. Emboldened by digital technologies, superheroes can now be found across a rich array of media formats. Proposals are invited that consider superheroes across multiple media platforms including movies, games, television, digital comics, and virtual reality.

Superheroes Beyond… Men in Tights

It is often suggested that superheroes reflect our attitudes and anxieties. However, while superheroes may articulate society’s interests, they have only recently begun to reflect its diversity. We welcome papers that consider how superheroes are no longer the white heterosexual men that once dominated the genre, with a more diverse array of characters donning capes and cowls.

Superheroes Beyond (and Before)… 1938

Is the vigilante Robin Hood a superhero? What about demigods and mythological icons such as Hercules, Māui, and Artemis? Superheroes are notoriously hard to define, making it difficult to identify when the pop culture icon first came into existence. We encourage papers that identify early examples of the superhero archetype and chart their influence on the heroes of today and tomorrow.

Superheroes Beyond… America

Comic books are often described as an American form, and the medium’s most popular character, the superhero, did much to affirm that link with dozens of star-spangled heroes created during the industry’s Golden Age. However, the superhero has been reimagined in a range of contexts to respond to local cultures, politics, and traditions. Papers that consider how superheroes engage with national and regional identities are welcome.

Superheroes Beyond… Fantasy

The term “superhero” is often applied to real-life individuals who have distinguished themselves through their bravery or compassion. However, superheroes in popular culture are often violent vigilantes. Papers are invited that consider superheroism in everyday settings and how that can be reconciled with the more colourful power fantasies.

The Superheroes Beyond conference is organised by the Superheroes & Me research team – Angela Ndalianis (Swinburne University of Technology), Liam Burke (Swinburne University of Technology), Elizabeth MacFarlane (University of Melbourne), Wendy Haslem (University of Melbourne), and Ian Gordon (National University of Singapore) – and supported by the Australian Research Council (ARC) and Australian Centre for the Moving Image (ACMI).

Proposals of 250-300 words for individual presentations or full panels, as well as any queries, should be sent to Liam Burke wburke@swin.edu.au by 29 June, 2018, along with a 150-word bio.

Keynote Speaker Trina Robbins

Trina Robbins has been drawing and writing comics since 1966, when she drew comics for the East Village Other, New York’s iconic underground newspaper, while at the same time designing and selling clothes from her Lower East Side boutique, Broccoli. In 1970, she produced the very first all-woman comic book, It Ain’t me, Babe. In 1972 she was one of the founding mothers of Wimmin’s Comix, the longest-lasting women’s anthology comic book. (1972 – 1992)

In the mid-1980s, tired of hearing publishers and editors say that girls don’t read comics and that women had never drawn comics, she co-wrote (with Catherine Yronwode) Women and the Comics, the first of what would become a series of histories of women cartoonists. She has been responsible for rediscovering previously forgotten early women cartoonists like Nell Brinkley, Tarpe Mills, Barbara Hall, and Lily Renee.

In 1986 she became the first woman to draw a Wonder Woman comic book. In 2013 Trina was inducted into the Will Eisner Comic Book Hall of Fame. In 2017 she was inducted into the Wizard World Hall of Legends, and at the San Diego comic convention she received the Eisner award for editing the two-volume reprint collection of the complete Wimmin’s Comix.

Further Speakers and Industry Guests to be announced.

CFP: A Celebration of Slashers

November 28, 2017

A  Celebration  of  Slashers #DePaulSlashers (DePaul  University,  April  28,  2018)  
Now accepting  submissions  and  ideas  for  the  sixth  annual  Pop  Culture  Colloquium  at  DePaul  University in  Chicago!  

DePaul  University’s  College  of  Communication  is  hosting  a  one-day  celebratory  colloquium in  honor  of  the  Slasher  genre  on  Saturday,  April  28, from  9am-6pm.  More  details  can  be  found  at popcultureconference.com.  

This  event  will  feature  roundtable  discussions  from  scholars  and  fans  of  slasher  films  (topics  do  not  have to  focus  on  Halloween),  including  the  Friday  the  13th, Nightmare  on  Elm  Street,  and  other  franchises, films,  television  series,  video  games,  graphic  novels,  or  et  al.  

Our  keynote  speaker  is  Rachel  Talalay, director  of  Nightmare  on  Elm  Street 5  as  well  as  multiple  television  series  (Doctor  Who,  Sherlock, Riverdale,  Flash,  Supernatural,  Reign…the  list goes  on.)  

Participants  may  propose  panels  and  topics  about  a  broad  array  of  ideas  related  to  the  genre  and  its cultural  impact.  The  Pop  Culture  Conference  does  not  feature  formal  paper  presentations,  but  speakers  are invited  to  have  roundtable  discussions  themed  around  these  topics.  The  audience  for  this  event  is  both graduate  and  undergraduate  students,  both  fans  and  scholars.   If  you’re  interested  in  speaking  on  a  roundtable, or  want to  propose  a  panel with  3-5  people,  or  have  ideas for  other  events/lectures, please  send  a  300  word  abstract  that  proposes  a  significant  topic  of discussion  and  a  CV/resume  to  Pop  Culture  Conference  (popcultureconference@gmail.com)  by  Jan 15,  2018. Please  aim  your  abstracts  for  a  more  general audience  and  for  a  discussion  rather  than traditional scholarly  paper  presentation.  We  will  also  have  the  opportunity  to  publish  a  longer  version  of your  talk  in  an  update  to  our  Time  Lords  and  Tribbles  book. 

Potential  topics  include  (but  are  not  limited  to): 

Slashers  and  gender 

Slashers  and  race 

Narrative  and  genre  theories  of  slashers 

Changes  in  the  horror  genre 

Slasher/horror  fandom 

The  impact of  particular  directors, writers, or  actors  on  the  genre 

Teaching  horror/slashers 

Adaptation  within  the  slasher  canon 

Case  studies  of  slasher  films 

What  counts  as  a  slasher? 

For  more  information,  please  check  out  popcultureconference.com,  and  sign  up  for  updates  on  Facebook (search  “A  Celebration  of  Slashers”).  

We  hope  that  you  will  be  able  to  join  in  the  discussion  and celebration! 

CFP: Global TV Horror 

October 31, 2017

Global TV Horror – edited collection call for abstracts ed. Stacey Abbott and Lorna Jowett
When Stacey Abbott and Lorna Jowett hatched the idea for a book on TV Horror in the early 2000s, they had only a sense that by the time the book was published in 2012 there would be many more horror TV series to watch, write about, and discuss. In this follow up to TV Horror, the first full-length examination of horror on television, they take aim at global TV horror.

Television audiences and horror fans across the world may be most familiar with the latest big brands in TV horror such as The Walking Dead (US, 2010-), yet horror has always had a truly international reach. From anthology series to children’s drama, Belphegor [Phantom of the Louvre] (France, 1965), Historias para no dormir [Stories to Keep You Awake] (Spain, 1966–82), Children of the Stones (UK, 1977), Riget [The Kingdom] (Denmark, 1994-1997) and Goosebumps (Canada, 1995-98) terrified viewers, imprinted themselves on memories, and influenced the contemporary boom in horror on TV. With the expansion of TV channels, view on demand and streaming services, more and more content is needed, and niche productions with distinctive characteristics are more welcome than ever. The last five years have given us the moody and atmospheric Les Revenants [The Returned] (France, 2012-), adaptations of novel series like Bitten (Canada, 2014-16), contemporary reimaginings of queer horror classics in web series Carmilla (Canada, 2014), cross-genre Scandi series Fortitude (UK, 2015-) and Jordskott (Sweden, 2015-), films remade as TV, such as Wolf Creek (Australia, 2016-), original Amazon series like Tokyo Vampire Hotel (Japan, 2017-), one-off miniseries such as Au-delà des Murs [Beyond The Walls] (France/ Belgium, 2016), and American Netflix animated series Castlevania (US, 2017-) based on a series of Japanese video games. Horror on television shows no signs of abating, and more and more global productions are reaching audiences as national boundaries are eroded by digital technologies.

We seek proposals that address the full range and scope of ‘horror’ and ‘television’ in a global context, historical and contemporary. Chapters may engage with, though are not restricted to, the areas below.

• Global production and co-production, commissioning

• Distribution and global circulation via import/ export or illegal downloading

• Platforms and delivery: VoD, streaming, inter/national branding

• Translation, subbing, and dubbing

• Adaptations and remakes

• Forms and formats: serial drama, webisodes, webseries, miniseries, TV movies, long and short forms, non-fiction horror TV

• Aesthetics: visual and aural style, FX and make up; music and soundscapes

• Crossing over: international stars and creators

• Consumption and reception: global audiences and fandoms

• Cultural and national horrors: reimagining horror tropes in inter/national markets

• Inter/national representations and identities

• Horror v. terror

• Genre splicing and global TV trends

• Children’s international horror television

• Global transmedia horror: paratexts, overflow, narrative extensions

Proposals of 300 words, along with a short biography, should be submitted to both editors (s.abbott@roehampton.ac.uk and lorna.jowett@northampton.ac.uk) by 28 February 2018.

CFP: Investigating Identities in Young Adult (YA) Narratives: Symposium

August 1, 2017

Investigating Identities in Young Adult (YA) Narratives

Symposium on the 13/12/2017 at The University of Northampton UK

From JK Rowling’s Harry Potter series to Stephenie Meyer’s Twilight, Young Adult (YA) narratives have grown exponentially over the past twenty years. Adopting a range of genres and platforms including the Bildungsroman and the coming of age teen drama, YA narratives represent a significant cultural means to explore the formation of identity in all its varied aspects. This one day symposium at the University of Northampton will investigate the representation of identity constructions in relation to narrative form in YA narratives both past and present.

Suggested topics may include, but are no means limited to:

–          Representations of racial/ethnic identity in YA narratives

–          Representations of gender and/or sexual identity in YA narratives

–          The representation of identity in YA narratives in relation to the notion of class

–          Interrogations of YA narrative’s treatment of LGBTQIA+ identities

–          The effect of trauma on identity in YA narratives

–          YA narratives and the notion of the outsider or other

–          The relationship between genre and the notion of identity in YA narratives

–          The representation of non-binary identities in YA narratives

–          The transition from childhood to adulthood in classic (children’s) literature

–          The representation of disability in relation to the notion of identity in YA narratives

–          The use and function of supernatural identities in YA narratives

Being an interdisciplinary symposium focused on narrative, papers from across the subject areas of literature, screen studies, history, popular culture and education studies are invited. The symposium welcomes papers on both YA literature and screen adaptations, and from scholars working on earlier periods as well as contemporary culture.

The symposium invites papers from academics, early career researchers and postgraduate research students alike.

Abstracts of no more than 250 words should be sent to both sonya.andermahr@northampton.ac.ukand anthony.stepniak2@northampton.ac.uk by the 8th October 2017.

CFP: FANS OF COLOR, FANDOMS OF COLOR 

July 26, 2017

Special Issue TWC CFP: FANS OF COLOR, FANDOMS OF COLOR (3/1/18; 3/15/19)

In a 2015 essay in Transformative Works and Cultures, Rebecca Wanzo calls for “a new genealogy of fan studies” to begin to remedy the systemic oversight of race in fan studies. Drawing mostly from scholars who may not claim or be claimed by fan studies, Wanzo
offers a genealogy of black popular culture theorists who have engaged in “black fan criticism and acafandom.” 

We welcome authors who wish to build on this genealogy of black fandom scholarship or to create parallel and intersectional genealogies of fan scholarship. Recent discussion of race and fandom has addressed issues of media representations of characters of
color (Warner 2015), fannish responses by and to fans of color and the conversations surrounding race in fan works (Pande 2017), and racebending and “racial revision” in fan productions (Thomas and Stornaiuolo 2016, carrington 2016). This issue seeks to
expand on these lines of investigation, and to promote new ones.
The editors invite the submission of short and long scholarly essays by and about people of color who self-identify as fans (“fans of color”), and about fan communities that have formed around media characters and texts that predominantly or prominently
feature characters of color (“fandoms of color”). The editors are particularly eager to review contributions that involve methodological innovation, and/or draw on sources from historical periods other than the contemporary.

As both the scholars and objects fan studies have, to date, been predominantly white, we seek work from fan scholars of every ethnicity about their own experiences, and the experiences of people of color, in and with fandom. Here are additional topics that
authors might wish to explore for this special issue:

  • The fannish and transformative practices of audience members of color.
  • How a community of color is fannish about performers of color or about media texts that primarily feature people of color.
  • How a predominantly white community is fannish about performers of color or about media texts that primarily feature people of color.
  • Fans, “stans,” and stanning.
  • Close readings of the performances or public personae of stars or characters of color, or of specific media texts about communities of color.
  • First-person essays: what it feels like to be a fan of color, or what it feels like to be in a fandom that is mostly comprised of fans of color, or what it feels like to be a fan of an ethnic performer/text who is not the same ethnicity of that performer/text.
  • Revisiting key concepts of fan studies or race/ethnicity studies in the context of fans of color/fandoms of color.
  • Being a fan (or non-fan or anti-fan) of racially problematic/racist texts.
* Actors of color who play white characters or other cases of actors portraying an ethnicity other than their own.
  • “White savior” texts or whitewashing in film/television casting.
  • Race/ethnicity in fan casting (“racebending”).
  • Diversity (or lack thereof) in awards shows.
  • Black Girl Nerds or “blerds” in general.
  • Fans of color in/and Diaspora, or other transnational audience communities.
  • Fansubs, or other transformative/interpretive practices, and language, nationality, race/ethnicity.
  • Mixed-race and racially ambiguous characters/actors.
  • Ships of color, slash, and other fan fiction/art featuring characters of color.
  • Interracial ships, brotps, BFFs.
  • Intersections between race/ethnicity and gender, sexuality, class, nationality, and/or religion in fan communities, fan practices, or the experiences of individual fans.
  • Transformative works, reception, and fandom in the scholarly fields of East Asian, South Asian, Pacific Islander, and Asian American Studies; Indigenous/First Nations Studies; Africana/Black Studies; Latinx Studies; Middle Eastern, Islamic Studies, and
    other fields.

Works cited
carrington, andré. 2016. Speculative Blackness: The Future of Race in Science Fiction. Minneapolis: University of Minnesota Press.
Pande, Rukmini. 2017. “Squee From the Margins: Investigating the Operations of Racial/Cultural/Ethnic Identity in Media Fandom.” Ph.D. Dissertation, The University of Western Australia.
Thomas, Ebony Elizabeth and Amy Stornaiuolo. 2016. “Restorying the Self: Bending Toward Textual Justice.” Harvard Educational Review, Vol. 86, No. 3, pp. 313-338.
Wanzo, Rebecca. 2015. “African American Acafandom and Other Strangers: New Genealogies of Fan Studies.” Transformative Works and Cultures, Vol. 20.

http://journal.transformativeworks.org/index.php/twc/article/view/699/538
.
Warner, Kristen. 2015. The Cultural Politics of Colorblind TV Casting. New York: Routledge.

SUBMISSION GUIDELINES

Transformative Works and Cultures (TWC,
http://journal.transformativeworks.org/
) is an international peer-reviewed online Gold Open Access publication of the nonprofit Organization for Transformative Works copyrighted under a Creative Commons License. TWC aims to provide a publishing outlet that
welcomes fan-related topics and to promote dialogue between the academic community and the fan community. TWC accommodates academic articles of varying scope as well as other forms that embrace the technical possibilities of the Web and test the limits of
the genre of academic writing.

Theory: Conceptual essays. Peer review, 6,000–8,000 words.

Praxis: Case study essays. Peer review, 5,000–7,000 words.

Symposium: Short commentary. Editorial review, 1,500–2,500 words.

Please visit TWC’s Web site (http://journal.transformativeworks.org/) for complete submission guidelines, or e-mail the TWC Editor (editor@transformativeworks.org).

CONTACT—Contact guest editors Abigail De Kosnik (adekosnik@berkeley.edu) and andré carrington (profcarrington@drexel.edu). 

DUE DATE—March 1, 2018, for estimated March 2019 publication.

CFP: The Routledge Companion to Media and Tourism 

July 15, 2017

The Routledge Companion to Media and Tourism – 1st Call for Expressions of Interest for Book Chapter

We warmly invite you to submit your book chapter abstract for consideration for our book proposal for the Routledge Companion to book series. The aim of the “Routledge Companion to” book series is to define the current state of theory and research in a specialised field, in this case media and tourism, and create a foundation for future scholarship and study. Thus this companion will provide a comprehensive, must-have survey of the media and tourism-field, and also map out the emerging critical terrain.

Submission of expressions of interest: 31st of August 2017

Editors:

Dr. Maria Månsson, Lund University, Sweden

Dr. Lena Eskilsson, Lund University, Sweden

Dr. Anne Buchman, University of Newcastle, Australia

The relationship of media and tourism continues to attract popular and academic interest. Lund University (Sweden) recently organised the 7th International Tourism and Media (ITAM) conference, and this call for proposals sprung from this event. The aim of the conference was to move tourism and media knowledge forward by including a broad range of interests and backgrounds within the field of tourism and media research. Themes presented at this conference were from different disciplines and included, for example, popular culture (especially film) and tourism; travel writing; media and the making of different tourism spaces; destination marketing; media, tourists and representation; sport, media and tourism; processes of mediatization and tourism; social media and tourism; smartphones and tourism; tourism information material and tourists searches for information and the film industry and tourism.

However, while there has been a growing interest for the interrelationship between media and tourism from different disciplinary perspectives, these discussions are often published in different forums. The Routledge Companion to Media and Tourism consequentially aims at providing a comprehensive state of the art concerning media and tourism research from a multidisciplinary approach. The aim is to have 40-50 authors from around the globe and with a range of disciplines and various stages of academic career contributing to this companion. Any such contributions will need to survey a specific topic and critically discuss the leading views in the area. This includes discursive and reflective pieces and also discussions of original empirical work (cases).
Contributions are welcomed that address (but are not limited to) the following broad areas:

  • Popular culture, fans and tourists

    The nexus between cultural heritage, media and tourism

    Film-induced tourism

    Media, tourism and spatial aspects

    Digitalisation, social media and tourism

    Smartphones and impact on tourism/tourists

    Travel writing, guide books

    Literary tourism

    Representation, media and tourism

    Destination marketing

    Tourists and Tourist Photography

    The impacts of popular culture on tourism organizations

    Mediatization, convergence and popular culture

    Media and tourist performances

    Media use and consumption

Submission information

Abstracts of 300 – 400 words in the form of a word-processed email attachment should be sent to Maria Månsson, maria.mansson@ism.lu.se, by 31st of August. Please include the details below with the abstract:

  • Proposed chapter title

    Author(s) and affiliation details

    Type of contribution (e.g., philosophical, conceptual, methodological, case study)

    Keywords (maximum of 5)

The approximate timeline, depending on the success of the proposal, is as follows:

Final submission deadline of abstract: 31st of August 2017
Notification of contribution: October 2017
Final submission deadline of full text (5000 words): January 2018
Target publication date: 2018

If you have any questions regarding this call for proposal don’t hesitate to get in touch.

Maria Månsson, Lund University, Sweden (maria.mansson@ism.lu.se)
Lena Eskilsson, Lund University, Sweden (lena.eskilsson@ism.lu.se)

Anne Buchmann, University of Newcastle, Australia (anne.buchmann@newcastle.edu.au