Posts Tagged ‘Conference’

CFP: The SA Fan Hub: Fan Studies in the Global South

May 16, 2023

19 – 20 October 2023 at Nelson Mandela University, South Campus, Gqeberha, Eastern Cape

There is an idea that everyone is a fan of something and has a corresponding attachment to a text/object. The aim of understanding how or what this attachment inspires, and the perception thereof is the intention of fan studies.

Social and new media has introduced new practices that has formed an integral part of contemporary culture. These practices, with its roots entrenched in fandom, continues to expand in terms of not only its cultural influence but also the diversity of the participants. As it stands, the field of fan studies demonstrates a distinct lack of discussion in and around transcultural fandom, especially that of the global south and, particularly, Southern Africa. Chin and Morimoto (2013), two prominent fan studies scholars affirm that non-Western fandoms remain part of the periphery of mainstream fan culture and remain disconnected despite the migration of fandom to online spaces (2013:105). As such, this symposium intends to bring together academics, acafans, and fans who want to discuss and understand how fandom is developing across the cultures and borders of the global south and Southern Africa. We are seeking participants whose approach to fan studies shares the intention of contemplating new avenues of inquiry that consider fan studies from an interdisciplinary and distinctly African perspective.

The prospective presentations, panels, and/or discussions will ideally have a clear global south perspective and may include but are not limited to:

  • Fan practices and social media platforms
  • Fan identities
  • Transcultural fandom
  • Industry
  • Race
  • The ethics of fan studies
  • Fans as curators
  • African fan fiction
  • African/Global South sports fans
  • Fan tourism
  • Music fandom
  • Queer fandom
  • Masculinity
  • Femininity
  • Fan cultures
  • Whiteness in fandom
  • Intersectional fandom
  • Political fandom
  • The future of fan studies

Topic/abstract Submissions: 31 June 2023

Please Note: Although the symposium is scheduled to be held in person on the NMU campus in Gqeberha, arrangements will be made, upon request, for hybrid presentations to accommodate participants who are unable to travel.

Submissions must include the following elements:

  • Complete contact information and institutional affiliation (if applicable) for the participant;
  • Biography
  • An indication of which aspect you want to form part of. i.e. presentation, panel, discussion;
  • A 250-word overview of your topic

References
Chin, B. and Morimoto, L. H. (2013). “Towards a theory of transcultural fandom,” Participations, 10, pp. 105.

The SA Fan Hub

Dr. Catherine Duncan
Dr. Janelle Vermaak-Griessel
Dr. Natalie Le Clue

https://sites.google.com/view/safanhub/home?authuser=4

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CFP: Audience Conference

April 2, 2023

Call for presentations: Audience Conference, 6 July 2023 
Hosted by Birmingham Centre for Media and Cultural Research, Birmingham City University

 
Audience is one of the pillars of media studies, alongside industry and text. Accordingly, the current Birmingham Centre for Media and Cultural Research (BCMCR) research theme returns to audience as a concept, to consider methods for studying and addressing audiences in our own research practice, and how we train our students to think about and to study audiences at undergraduate and postgraduate levels. As part of this project, we are holding a one-day conference to share current theorisations and uses of audience as a concept.


There are many questions we can ask about the state of audience today. For example, how do media literacy and misinformation, populism and democracy, short-form viral content, and different humanities ‘turns’ (archival, transnational, memory, etc.) reshape or confirm scholarly views of what an audience is? Is there still a ‘mass’ audience, in the UK or elsewhere? Are the methods we use for audience research fit for purpose, given the huge swathes of people who have, historically, been left out of audience research?


Areas of interest can include but are not limited to:

    Audience as viewer/listener/reader

    Audience as commodity

    Audience as consumer, user, player, and/or citizen

    Audience as participant/producer

    Audience in the singular or plural 

    Fan audience(s)

    National/international/transnational audience(s)

    Methodology and audience research

    Pedagogy and audience research

 
Please send 300-word abstracts (for individual presentations no more than 20 minutes long) and a short author bio to bcmcr.audience@gmail.com by 5 May 2023. We aim to communicate decisions by 19 May 2023.

Panel proposals are also accepted: please submit a rationale alongside abstracts for each contribution (max. 750 words total, rationale and abstracts together).


Thank you,
Charlotte Stevens and Hazel Collie
Birmingham Institute of Media and English
Birmingham City University

Call for Papers, Video Games: Time and Nostalgia

November 15, 2022

12 May 2023, one-day symposium run by @ExeterComms, Department of Communications, Drama and Film, University of Exeter

Organisers: Aditya Deshbandhu, Neil Ewen, Shannon Lawlor, and A.R.E. Taylor

About the conference:

This one-day in-person conference at University of Exeter’s Streatham Campus will be structured by two thematic strands. One will focus on ‘time’ and the other on ‘nostalgia’.

Time – Morning Session

Keynote: Professor Christopher Hanson, Syracuse University   

Video games are an inherently interactive medium that offer players and researchers multiple avenues to explore time and temporality. These temporalities can unfold across multiple scales, from the narrative time of the game itself to the time that exists beyond game worlds. Video games demand time if they are to be completed or mastered and, similarly, players require time to reconfigure and make games their own. Video games have incorporated time-based mechanics and dynamics in myriad ways – some games, like MMORPGs, are effectively never ending, while others have their engagement durations extended through updates, DLCs or reward systems that incentivise player engagement or time spent in-game.

Time in games has been a key area for study in the field of video game studies and is a dimension that often unifies this very diverse domain. This panel hopes to initiate new conversations on time and temporality in video games by reflecting on how new developments in gaming culture (as well as new game and console releases) alter experiences of game time and temporality. Increasingly, games are emphasising temporality in their play mechanics, enabling players to manipulate narrative time, while the rising popularity of mobile gaming means that ‘game time’ increasingly moves beyond the temporal confines of the game itself. For example, game-accompanying platforms like companion apps have allowed game time to seep into the mundanity of everyday life and vice-versa. We welcome contributions that approach the theme of temporality and video games from a range of angles, such as (but not limited to): 

  • Grinding and ‘no lifing’ as temporal experiences
  • Journeys of the collector, the quest for gathering in-game items, gear, and trophies
  • Playing with permadeath
  • Altering dimensions of time in the play experience to showcase mastery of the game or a willingness to win with increased complexities – speed runs and Nuzzlocke-like challenges
  • Understandings of time and temporality through acts of leisure, labor and playbor
  • Representations of time and temporality in video game narratives/play mechanics
  • Lived experiences of game time
  • Conceptions of time and temporalities in mobile and free-to-play games
  • Game time beyond the screen 
  • The ‘always on’ and ‘live’ worlds of online games
  • Game and console development and launch time (including ‘crunch time’ and launch/release anticipations)

Nostalgia – Afternoon Session

Keynote: Professor Debra Ramsay, University of Exeter

Nostalgia permeates gaming in various forms, from remakes of classic games to new games made to mimic the look and feel of early games (such as the use of 8bit aesthetics and music). Companies like Nintendo repeatedly revisit their core franchises (Mario, Legend of Zelda, Pokémon, etc.) which continue to attract new and returning players, while companies like Rockstar and Bethesda re-release their biggest titles on new consoles, such as Skyrim and Grand Theft Auto V, with great commercial success. The appeal of rediscovering the same games in new and ‘improved’ forms has resulted in a slew of remakes and reboots in gaming, while at the same time the rise of retro gaming reflects a desire to discover new stories in old formats, due to nostalgia for previous gaming experiences. The afternoon session of the conference will be dedicated to critically exploring and critiquing nostalgia and games in various ways, including but not limited to:

  • Nostalgia’s role in intra-generational gaming
  • Nostalgia and fandom
  • Games and memory
  • Nostalgia in games as comfort / pleasure / affect
  • Nostalgia as regression
  • The value of nostalgia in games
  • Nostalgia and aesthetics
  • Nostalgia and interactive storytelling
  • Nostalgia and sound

We look forward to receiving proposals from established scholars, emerging career researchers, and postgraduate candidates who are engaging with video game studies within or across multiple disciplines.   

This in-person event will take place on the University of Exeter’s Streatham Campus. Attendance is free.

Proposals for 20-minute presentations should include:

  • Your name, email, and affiliation
  • Proposed paper title
  • Abstract (400 words max)
  • Bio (100 words max)

Please send proposals to Aditya Deshbandhu and Shannon Lawlor by 20 January 2023: a.deshbandhu@exeter.ac.uk and shannonlawlor92@gmail.com

Notifications of acceptance will be sent by 5 February 2023.

Conference presentations will be considered for two edited volumes (Temporality in Video Game Studies and Nostalgia in Video Games) in the Routledge series Games and Contemporary Culture, edited by the symposium organisers.

CFP: Fandom After #MeToo/#BalanceTonPorc

January 24, 2022

 1 July 2022, The University of Chicago, Paris 

 Keynote speakers:
Kristina Busse (University of South Alabama)
Alexis Lothian (University of Maryland)
 

In late 2017, in the wake of the widespread scandals surrounding American film producer Harvey Weinstein, the hashtag #MeToo started trending on social media platforms such as Twitter and Facebook. Using this hashtag, primarily (though not exclusively) female victims of sexual harassment and sexual assault shared their experiences and decried the ubiquity of these experiences even in a supposedly modern and egalitarian world. 

Although the #MeToo hashtag has since been used to decry experiences of sexual violence in any context, the origins of the movement in the Weinstein scandal, and the subsequent sharing of the hashtag by various well-known actors, has ensured a continued focus of the movement on the entertainment industry. In the wake of the Weinstein scandal, actors/comedians such as Louis CK and Jeffrey Tambor also found themselves under public scrutiny in this context, with Tambor, for example, being fired from the Amazon Prime Video series Transparent in February 2018. 

Similar movements also developed in other national contexts, such as France, where the Dominique Strauss-Kahn scandal in 2011 prompted increased public discourse on sexual harassment and assault, and where the hashtag #BalanceTonPorc started trending at the time of the Weinstein scandal, explicitly inviting women to name and shame their harassers and abusers. The movement quickly gathered steam in France, but also received criticism, for example in a public letter in January 2018, which was signed by over 100 French women in entertainment and which denounced the movement as going too far and punishing core French values such as chivalry. The letter itself was heavily criticised, as well, with particular signatories issuing apologies a week later.  

Given this particular focus on the entertainment industry, it is not surprising that the global #MeToo movement has affected audiences and fans of media forms, including film, TV, music, video games, and more. Since fans often develop affective, parasocial relationships with the objects of their fandom–including the producers of particular content, actors, characters, etc–the accusations and scandals emerging in the wake of #MeToo have necessarily provoked discussion and even conflict within fan communities, have affected the ways in which fans relate to their fandoms, and have impacted even the “forms of cultural production” (Jenkins 2013, 1) these fans have proceeded to produce. 

In recent years, these effects have not been limited to accusations of sexual violence within the context of #MeToo movement; indeed, this movement has become part of a wider trend toward holding popular entertainment figures accountable for particular views considered morally unacceptable or damaging. An example of this is, for example, Harry Potter author J. K. Rowling, who has come under scrutiny since late 2019 for her purported views on civil rights for transgender people; these views have impacted the Harry Potter fandom in various ways, with particularly LGBTQ fans vowing to cease purchasing licensed Harry Potter products, alongside other reactions of a similar nature (Yehl 2021).  

While fan studies as an academic discipline has existed since the early 1990s and has since both proliferated and become increasingly mainstream in the anglophone world (Scott and Click 2018, 1) and in France (Bourdaa 2015), no academic work or event has yet confronted the important question of the impact of #MeToo, #BalanceTonPorc and their offshoots on fan communities and practices. This conference, then, aims to bring together international scholars interested in this issue. Potential topics for discussion may include, but are not limited to: 

  • Social media discussions and arguments between fans concerning revelations or accusations of celebrity sexual/sexist violence. 
  • Empirical research on fans’ reactions to such revelations/accusations. 
  • Accusations of sexual/sexist violence within fan communities.  
  • Representations of, or reactions to, #MeToo/#BalanceTonPorc in fan works (fan art, fanfiction, fan vids…).     
  • Representations of the #MeToo movement in media works (e.g. The Morning ShowPromising Young WomanBombshellThe Loudest Voice) and fan reactions to them. 
  • Attempts by celebrities accused of sexual or gender-based violence to appease their fans. 
  • Posthumous reconsiderations of specific celebrities in the #MeToo/#BalanceTonPorc era. 
  • Reconsiderations of past works (including characters, themes, stories…) in the #MeToo/#BalanceTonPorc era. 
  • The position of the “acafan” (Jenkins 2011) when the object of their research is accused of sexual or gender-based violence. 
  • Writing and rewriting film and media history in the #MeToo/#BalanceTonPorc era. 
  • Teaching film and media studies in the #MeToo/#BalanceTonPorc era. 

We invite abstracts of no more than 300 words for 20-minute papers, to be sent to eve.bennett@sorbonne-nouvelle.fr and l.lanckman@herts.ac.uk by 18 March 2022

Please also indicate if you would like to present your paper face-to-face (in Paris) or remotely. We hope that the Covid-19 situation will enable us to offer both options.

Symposium attendance will be free of charge. 

CFP: ECREA TV Studies Section MAB Joint Conference

January 31, 2015

TV in the age of transnationalisation and transmedialisation: a two-day, international conference

Date: Monday 22nd and Tuesday 23rd JUNE 2015

Venue: University of Roehampton, London, UK

Organisers: ECREA Television Studies section and the Media Across Borders network (www.mediaacrossborders.com)

Television is crossing borders in multiple ways. Throughout much of the 20th century it seemed to resemble the geometrical elements of a Kandinsky painting from the Bauhaus phase: each element clearly distinct but overlapping and carefully positioned in relation to other elements. Television was perceived and studied similarly; mostly separate from the other mass media, including film, radio, video games or consumer magazines. Moreover, in Europe television content was clearly separated from advertising through the distinction, or separation principle. In addition to these distinct media elements, state borders clearly separated television markets in the perception of academics, audiences and TV executives. After all, television was mostly conceived and regulated by state institutions and predominately broadcast and consumed within state borders. Cross-border production and trade in television programmes were consequently viewed as international; organised between national institutions and companies. But gradual and ongoing transnationalisation and transmedialisation are making the neat geometrical forms more and more permeable, manifold and unsteady. Kokoschka’s style of painting, blurred and blended, seems a more appropriate metaphor to describe today’s television-scapes. This conference offers a space to reflect on the changes pertaining to the processes and workings of transmedialisation and transnationalisation, and on the theoretical and methodological consequences this has for television studies. It also offers opportunities for networking.

Papers are invited on topics related to television’s transnationalisation and transmedialisation, including:
• Transnational and international production and distribution of TV programmes
• Transmedia/cross-media storytelling (with global examples particularly welcome)
• The trade in TV Formats
• Adaptations and remakes of international franchises
• Localization of television and related content at the textual and paratextual levels
• Dubbing, subtitling and re-versioning of television content
• Marketing and branding of global (trans)media franchises
• Global television aesthetics
• Transnational television consumption and reception
• Professional negotiations of internationalisation, transnationalisation and localisation
• Organisational relationships and trends in a transmedialising/transnationalising media environment
• Attempts to re-conceptualise television and television markets
• Theoretical reflections on the international, transnational, global, national and/or local
• Methodological reflections: researching television in the age of transnationalisation and transmedialisation

Plenary speakers
Liz Evans (University of Nottingham)

Giselinde Kuipers (University of Amsterdam)

Industry panel to be confirmed but will include Senior TV Executives from BBC Worldwide, Channel 4, FremantleMedia, HBO Europe, Media Xchange, Northern Europe and 360 Degree, Shine International and/or Warner Bros.

Information/details
Submit your max. 300 word abstract along with institutional affiliation and a short bio (max. 150 words), or a panel proposal (minimum 3 speakers, 300 words rationale plus 300 words per paper, relating them to the focus of the conference to Lothar Mikos (l.mikos@hff-potsdam.de) and Andrea Esser (a.esser@roehampton.ac.uk) by March 9, 2015.

Decisions on abstracts will be communicated by 6th April 2015.

The conference fee for ECREA and MAB members is £95 waged (approx. 127 euro/$144; £45 unwaged/student (approx. 60 euro/$68/); for non-members it is £110 waged (approx. 147 euro/$167 and £55 unwaged/student (approx. 72 euro/$83/). The fee includes lunch and refreshments for both days and a drinks reception.

Conference papers on TV Formats will be considered for a special issue on ‘Trade in TV Formats’, for VIEW: Journal of European Television History and Culture (http://journal.euscreen.eu/index.php/view) for publication in June 2016. The issue is jointly edited by John Ellis (Royal Holloway/University of London), Andrea Esser (University of Roehampton, London) and Juan Francisco Gutiérrez Lozano (University of Málaga/Spain).

The conference is hosted by the University of Roehampton’s Centre for Research in Film and Audiovisual Cultures (CRFAC) in the Department of Media, Culture & Language.

Please direct any academic queries to Dr. Andrea Esser (a.esser@roehampton.ac.uk), other queries to Julia Noyce on julia.noyce@roehampton.ac.uk or 0208 392 3698.

CFP: Comics, Religion & Politics

May 15, 2012

http://www.lancs.ac.uk/fass/ppr/event/3960/

Date: 4th & 5th September 2012 Time: 9.00-18:00 pm

Venue: The Storey Institute, Meeting House Lane, Lancaster, LA1 1TH,

Alongside the continued popularity of political themes in comics recent years have also seen the rise of religious themes entering into the medium. The aim of this conference is to explore the relationship between comics, religion and politics in greater depth, to show how through the unique properties of the medium comics have the ability to be as thought-provoking as they are entertaining. The conference will examine the history and impact of religious and political themes, their relationship to audiences, and consider the future of such themes in all forms of sequential art narrative.

We invite papers that address religious and/or political themes in comic strips, comic books, graphic novels, or manga. Papers working at the interface of these two areas are particularly encouraged. Topics may include, but are not limited to:

  • Comics as social, religious, political text
  • Use of religious imagery and themes
  • Fan culture
  • Political cartoons and cartoonists
  • Gothic comics
  • Comics and magic
  • Representation of politics, religion, spirituality
  • Religious or political rhetoric of comics and their authors
  • Myths, legends, fables
  • Depiction of religious figures or politicians as comic characters
  • Comics and science fiction
  • Comics and propaganda
  • Comics and conspiracy theories
  • Representation of apocalypse, utopia, dystopia
  • Representation of war
  • Superheroes and religious, political identity
  • Theoretical approaches to the study of religion, politics in comics

Contributions are sought from researchers at any stage of their careers. Abstracts (300 words) for papers 20 minutes in length should be sent with a short biography to Emily Laycock (Department of Politics, Philosophy & Religion) at e.laycock@lancaster.ac.uk

Deadline for abstracts: 31st May 2012

Venue: The conference will be held at The Storey Institute.

Storey Creative Industries Centre, Meeting House Lane,Lancaster, LA1 1TH,

UK

http://www.thestorey.co.uk/

Details of registration: TBA

Keynote speakers:

Dr Will Brooker, Reader and Director of Research, Film and TV, Kingston University

Mike Carey, English writer (comics, novels, film scripts, and TV shows)

Dr Lincoln Geraghty, Reader in Popular Media Cultures, University of Portsmouth

Contact: e.laycock@lancaster.ac.uk

Who can attend: Anyone

Doctor Who: Walking in Eternity

March 16, 2012

An interdisciplinary conference celebrating 50 years of adventures in time and space

Deadline for submission of abstracts: 1 September 2012
Conference dates: 3-5 September 2013
Venue: University of Hertfordshire

Keynote speakers will include:

James Chapman (author of Inside the Tardis: The Worlds of Doctor Who)
David Butler (editor of Time and Relative Dissertations in Space: Critical Perspectives on Doctor Who)
Matt Hills (author of Triumph of a Time Lord: Regenerating Doctor Who in the 21st Century)
David Lavery (editor of The Essential Cult Television Reader)
Lorna Jowett (author of Sex and the Slayer: A Gender Studies Primer for the Buffy Fan)

‘I’m a Time Lord. I’m not a human being. I walk in eternity.’

Since it first aired in the shadow of the assassination of John F. Kennedy on Saturday 23 November 1963, Doctor Who has become one of the most distinctive, powerful, varied, persistent and singular myths of the modern era. This quintessentially British television programme has developed a life far beyond the ‘one page of notes’ that was shown to its first producer, Verity Lambert, by BBC Head of Serials Donald Wilson and Head of Drama Sydney Newman.  Originally screened by the BBC from 1963 to 1989, Doctor Who was originally a cult favourite, notable for its low-budget special effects and its pioneering use of music.  In 2005 the series received a face-lift from executive producer, Russell T. Davies, and enjoyed a global resurgence winning the BAFTA Award for Best Drama Series in 2006 and five consecutive wins at the National Television Awards (2005-10) in the Drama category.  In 2011 Matt Smith was nominated for a BAFTA for his portrayal of the latest incarnation of the Doctor.  In short, Doctor Who, is a national and global phenomenon.

This conference will look at the Doctor Who phenomenon as it celebrates its 50th anniversary, bringing together figures who have worked on the show as well as journalists, writers and academics from a wide range of disciplines.

Proposals for 20 minute papers are now invited.
Papers will be considered on any Who-related themes. Abstracts of 300 words should be submitted by 1 September 2012 to

Steven Peacock:  S.Peacock@herts.ac.uk
Kim Akass:  K.Akass@herts.ac.uk

Media Across Borders

March 13, 2012

(please note that the abstract deadline, 2nd April, is in less than three weeks)

Media Across Borders:  The 1st International Conference on the Localisation of Film, Television and Video Games

Saturday 9th June, 2012 at the University of Roehampton, London

Launch event of the Media Across Borders network, funded by the Arts & Humanities Research Council (AHRC) as part of the Translating Cultures programme.

Confirmed speakers include amongst others, Kevin Robins, Jeanette Steemers, Lucy Mazdon, Laurence Raw, Jean Chalaby, Lothar Mikos and Pia Jensen.

The network aims to interrogate the myriad ways in which media content is translated and adapted across cultural borders. What happened, for example, when the UK TV series The Office was reworked for French audiences as Le Bureau? Or when Vishal Bhardwaj adapted Othello in the Bollywood musical Omkara? Or when the Tomb Raider video game had to be altered for the Japanese market? The practice of adapting media content across borders is spreading. Opportunities offered by digital technologies have accelerated creative borrowing, the franchising of media content has become firmly established.

The conference brings together academic scholars and industry professionals working in the field. It will address processes of media localisation and contemplate the broader significance of cultural translation within the creative industries. It will feature academic papers and roundtable discussions, and offer sufficient time for networking and discussions of future collaborations.

All proposals relevant to the theme will be considered, but particularly welcome are those engaging with:

– Cross-cultural remakes and adaptations
– TV Formats
– Video game localisation
– Media content franchising
– Transmedia storytelling
– Localisation through para-texts
– Fan appropriation across borders
– Cultural translation
– The universal and the particular

Abstracts of 300 words along with a short biographical note should be submitted by April 2 to mab@roehampton.ac.uk. Selected papers and case studies will be published in an edited collection.

For administrative queries please contact the network coordinator, Irene Artegiani, via the above email. For queries with regards to content please contact one of the conference organisers:

Miguel Bernal-Merino (Video Games), M.Bernal@roehampton.ac.uk, Tel. +44 20 8392 3799
Dr. Andrea Esser (TV Formats), a.esser@roehampton.ac.uk, Tel. +44 20 8392 3357
Dr. Iain Smith (Film), Iain.Smith@roehampton.ac.uk, Tel. +44 20 8392 3095